Corey Feldman InterviewPokemon trading card game gbc cheats gameshark. Spawning Creatures Those cheats will spawn a creature of your choice, including bosses and regular enemies. Use ' to open the console (if console will not open, just check the 'console' option in.
DGamer bonusesGet the latest Alice In Wonderland cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play! Mar 07, 2017 Page Tools This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Alice: Madness Returns for PC. If you've discovered a cheat you'd like to add to the page, or have a. Mar 23, 2010 Alice in Wonderland is a hidden object game created by Merscom and Gimagin for PC. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Alice in.
Tap the 'Padlock' icon behind the Bonus Door, then enter one of the following codes at the combination lock to unlock the corresponding bonus for your DGamer avatar:
Avatar item | Code |
Big Playing Card | 2273 |
Dormouse coat | 3676 |
Dormouse mask | 3675 |
Green Alice book | 4625 |
Impossible Ideas t-shirt | 4332 |
Keyhole t-shirt | 5398 |
Mad Hatter coat | 2628 |
Mad Hatter t-shirt | 4288 |
March Hare mask | 2675 |
Tan Alice book | 2625 |
Tea Cup | 8328 |
Tweedle outfit | 8946 |
White Queen's dress | 9483 |
White Rabbit mask | 9675 |
White Rabbit's watch | 8463 |
DGamer avatar itemsCreate a DGamer profile, and make an avatar. Successfully complete the indicated task to unlock the corresponding item for your avatar:
- Alice Dress/Alice Armor: Collect all pieces of the Magic Armor.
- Caterpillar Outfit: Have Absolem join your party.
- Cheshire Outfit: Have The Cheshire Cat join your party.
- Dormouse Coat: Enter '3676' as a password.
- Hatter Outfit: Have the Hatter join your party.
- Red Guard Outfit: Defeat one of the tougher armed Red Guards for the first time.
- Stayne Eyepatch: Defeat Stayne twice.
- Stayne Mantle: Defeat Stayne once.
- Vorpal Sword: Find the Vorpal Sword.
- White Rabbit Jacket: Successfully complete Chapter 1.
DGamer achievementsSuccessfully complete one of the following tasks to unlock the corresponding Disney Gamer achievement:
- Living Oraculum: Unlock every chapter.
- Puzzle Master: Find every map piece, and explore all map locations.
- Rushed Rabbit: Defeat 50 enemies using McTwisp's Slow Down ability.
- Savior of Underland: Defeat the Jabberwocky.
- Weird, Wise, Malicious: Get the remaining three characters in your party.
Welcome to the Alice in Wonderland Walkthrough! Explore a new world as you meet your favorite characters, and hunt for clues to free Alice and decide the fate of Wonderland! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Alice in Wonderland game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by
Margie B.
Walkthrough Menu
Introduction
- The objectives are in the lower left corner of each scene.
- The hint button is next to the inventory tray. It will be ready for use when both halves are joined together.
- Some inventory items consist of one or more parts. Items that contain several parts will be placed in several tabs until all items have been found. These parts may be hidden in different scenes and require exploration to find them all.
- Items that cannot be found in the current scene will be highlighted in red.
- The inventory tray is located in the lower part of your screen. Grab the inventory item and place it in section in which a hand cursor appears.
- Puzzles can be skipped once the skip button in the upper left has been filled.
- The speech bubble icon allows you to speak to the characters in the scene.
- Pick up the KEY below the right plant and place it on the front door.
- Go inside the house.
Chapter 1: The Old House
- The first scene takes you into the bedroom. Place your cursor at the bottom of the screen to go downstairs.
- Click on the right door to trigger a task.
- Find the 10 KEYS marked in white.
- Place the KEYS on the right door and you’re told the handle is still missing.
- Go up the steps to reach the bedroom.
- Pick up the NEWSPAPER on the ground to trigger a puzzle.
- Find the 7 differences in both images to receive the DOOR HANDLE in inventory.
- Go back downstairs.
- Place the HANDLE on the door on the right to enter the cellar.
- The cellar is dark, click on top of the screen to trigger a task.
- Go back to the living room.
- Pick up the 4 OIL LAMP parts marked in green.
- Go through the door on the right.
- Place the OIL LAMP on the top part of the screen to illuminate the room.
- Click on the floor to trigger a task.
- Go back to the living room.
- Pick up the CROWBAR by the steps.
- Go back to the cellar.
- Place the CROWBAR on the loose boards to end the chapter.
Chapter 2: Arrival in Wonderland
Bottom of the Well
- Go through the tunnel on the right side of the scene.
- Find the 12 FISH marked in red in the scene.
- Give the FISH to the Cheshire cat.
- Exit the scene.
- Click on the desk above the steps for a closer look.
- Pick up the PLANS FOR MAKING A BOAT inside the desk and exit out of that view.
- Pick up the BOAT PLAN PIECES marked in yellow to trigger a puzzle.
- Assemble the boat by dragging pieces onto each other.
- Correct pieces will lock in place.
- Please look at the screenshot for the solution.
- Go back through the tunnel on the right.
- Pick up the BOAT pieces marked in blue.
- Place the BOAT in the water and click on it to end the chapter.
Chapter 3: The Slave Child
The Junkyard Lord
- Click on the lower left side of the scene.
- Talk to the green Junkyard Lord.
- Go to the right side of the scene.
- Pick up the ROBOT PARTS marked in red.
- Go back to the Junkyard Lord and give her the ROBOT parts.
- Click on the ROBOT in the upper right to trigger a new task.
- Pick up the 2 parts of the MECHANICAL HEART in the scene.
- Go to the right.
- Pick up the 2 MECHANICAL HEART pieces in the scene.
- Go to the left 2 times.
- Talk to the robot in the scene. He says he will give you what you are looking for if you find him a special game card.
- Collect all the items that pop up at the bottom of the scene.
- The NUMBERS are marked in red and everything else is marked in white.
- The CARD goes into your inventory.
- Give the CARD to the robot and it will give you the last piece of the MECHANICAL HEART.
- Go back to the Junkyard Lord.
- Place the MECHANICAL HEART on the robot in the upper right and you will be told that it needs to be energized.
- Place the MECHANICAL HEART on the furnace below the Junkyard Lord to trigger a new task.
- Pick up all the items that popped up at the bottom of the scene.
- Place all ITEMS and the MECHANICAL HEART into the furnace to energize the heart.
- Give the ENERGIZED MECHANICAL HEART to the robot in the upper right to trigger a puzzle.
Gears Puzzle
- Place the gears in the right spots so that all gears are turning.
- Move all the gears out of the way so you can get a better look at what you are doing.
- Start placing the gears on the posts closest to the gear in the upper right.
- The gears have to be placed correctly in order for them to spin, make sure that you drop them in the right spots.
- Please look at the screenshot for the solution.
Chapter 4: Back Home
Find the Differences
- Click on the 7 differences between both images. Please look at the screenshot for the solution.
- The NEWSPAPER goes into your inventory.
- Go back down to the living room.
- Click on the door in the back of the scene to enter the study.
Study
- Click on the computer monitor to trigger some tasks.
- Pick up the items marked in green.
- Go back to the living room.
- Pick up the items marked in yellow.
- Go back to the study.
- Place the COMPUTER PARTS on the computer to trigger a puzzle.
Invitation Puzzle
- Piece the invitation back together.
- Please look at the screenshot for the solution.
- Go back to the cellar by clicking on the door on the right in the living room.
Back to Wonderland
- Click on the gears on the ground.
- Go back to the living room to look for the 12 GEARS marked in red.
- Go back to the cellar.
- Place the GEARS on the ground and click on them to trigger a puzzle.
Gears Puzzle
- Place the gears in the right spots so that all gears are turning.
- Move all the gears out of the way so you can get a better look at what you are doing.
- Start placing the gears on the posts closest to the gear in the upper left since that one is turning already.
- The gears have to be placed correctly in order for them to spin, make sure that you drop them in the right spots.
- Please look at the screenshot for the solution.
- Go through the hole in the floor.
Chapter 5: The Duchess
Find Soup’s Ingredients
- Give the INVITATION to the robot.
- Go through the steps that appear in the back of the scene.
- Talk to the small girl in the upper right to trigger a task.
- Pick up all the items marked in yellow.
- Give all the INGREDIENTS to the small girl.
- Give the SOUP to the Duchess on the chair.
- Click on the FRAME in the upper left.
- Go back to the Junkyard Lord’s scene by clicking downwards 2 times.
Door Pieces
- Pick up the 10 DOOR PIECES marked in yellow.
- Go back to the Duchess’ residence.
- Place the DOOR PIECES on the frame in the upper left to trigger a puzzle.
Repair the Door
- Repair the door pieces by placing the correct pieces together.
- Correct pieces will lock in place anywhere on the board.
- Please look at the screenshot for the solution.
- Talk to the Duchess after the door has been repaired. She tells you that you need only one key to open all locks.
- Go back to the Junkyard Lord.
- Pick up the KEY close to the Junkyard Lord.
- Place the KEY on the furnace to energize it and obtain the FIRE KEY.
- Go back to the Duchess’ Room.
- Click on the door in the upper left.
- Place the FIRE KEY on the top lock.
- Go back outside.
- Place the KEY on the FLOWER in the lower right to obtain the EARTH KEY.
- Go back to the Duchess’s Room.
- Click on the door in the upper left.
- Place the KEY on the EARTH lock at the bottom.
- Exit, click downwards 2 times and right once to go back to the pumpkin house.
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- Place the KEY on the water in the lower right to obtain the WATER KEY.
- Go back to the Duchess’s Room.
- Click on the door in the upper left.
- Place the WATER KEY on the second lock.
- Go back to Junkyard Lord.
- Place the KEY on the robot in the upper right to obtain the WIND KEY.
- Go back to the Duchess’s Room.
- Click on the door in the upper left.
- Place the WIND KEY on the third lock.
- Go through the door.
Chapter 6: The Tea Party
The Cook
- Pick up all the CROCKERY items at the bottom of the scene.
- Give the CROCKERY to the man on the table.
- Pick up all the COOK’S EQUIPMENT on the scene.
- Give the COOK’S EQUIPMENT to the female cook.
- Click on the small white building on the left to enter the library.
- Once inside click on the cabinet on the right for a closer look.
- Pick up the COOK’S UNIFORM parts in the cabinet.
- Go back to the tea party.
- Give the COOK’S UNIFORM to the cook.
- Go back to the library.
- Find the 10 RECIPES marked in red.
- Go back to the cook and give her the RECIPES.
- Click downwards to return back to the Duchess.
- Talk to the Duchess to end the chapter.
Chapter 7: The Cake
Library
- Talk to the Duchess.
- Click on the door in the upper left.
- Talk to the man at the table.
- Go back inside and talk to the small cook above the Duchess.
- Exit the scene and go back to the library.
- Talk to the bookworm. She wants to ask you questions and have you find the items she needs in the room.
- 1st Question:”Find me that which is full of holes, yet still holds water. Pick up the SPONGE on the upper right and hand it to the bookworm.
- 2nd Question:”Find me that which gets wetter as it dries.” Pick up the TOWEL on the lower left and hand it to the bookworm.
- 3rd Question:”If you take away all my letters I still remain the same-what am I?” Pick up the POST-BOX in the upper right.
- 4th Question:” I can go up the chimney when down, but not down the chimney when up. What am I?” Pick up the UMBRELLA in the upper left and give it to the bookworm.
- 5th Question:” I have a neck, but no head, two arms, but no hands. What am I?” Pick up the SHIRT on the far right and give it to the bookworm.
- The SHRINKING CAKE RECIPE BOOK goes into inventory.
- Go back to the cook and give her the SHRINKING CAKE RECIPE BOOK.
- She asks you to find certain ingredients and a special one that is locked away in a special box.
- Go through the small door in the upper left.
- Pick up the INGREDIENTS marked in red.
- Click on the box close to the tree to trigger a puzzle.
Slider Puzzle
- Slide the pieces out of the way so the key can go through the exit.
- The pieces can only slide in the direction they are facing.
- Please follow the instructions on the 3 screenshots to solve the puzzle.
Library
- Pick up the INGREDIENTS marked in the scene.
- Click on the cabinet for a closer look.
- Pick up the EGGS on the left to complete the ingredients you need.
- Go back to the Duchess’ house.
- Give the INGREDIENTS to the cook. Her oven breaks, you need a new place to bake the cake.
- Go back to the Junkyard Lord.
- Place the CAKE BATTER in the furnace.
- Go back to the cook.
- Give the BAKED CAKE to the cook to end the chapter.
Chapter 8: Keys of the Door
- Click on the small door next to the steps and you will be asked to find the key.
- Go through the tunnel on the right.
- Click on the water in the back of the scene to trigger a Find the Differences Puzzle.
- Please look at the screenshot for all the differences.
Net Parts
- Pick up the POLE on the left.
- Go back to the previous room.
- Pick up the 2 NET parts in the scene.
- Click on the drawer above the steps for a closer look and pick up the last NET part in the top drawer on the left.
- Go back to the tunnel.
- Place the NET in the water to fish out the KEY.
- Go back to the main room.
- Place the KEY on the small door by the steps to trigger a puzzle.
Gears Puzzle
- Place the gears in the right spots so that all gears are turning.
- Move all the gears out of the way so you can get a better look at what you are doing.
- Start placing the gears on the posts closest to the gear in the lower right since that one is turning already.
- The gears have to be placed correctly in order for them to spin, make sure that you drop them in the right spots.
- Please look at the screenshot for the solution.
- Place the CAKE on the door and go through it.
Chapter 9: The Menagerie
The Garden
- Click on the gardener on the left.
- Look for all the GARDEN TOOLS that pop up at the bottom of the scene.
- Give the GARDEN TOOLS to the gardener and he will ask you to find his Hand Rake. He also hands you a PAINTBRUSH and asks you to paint the roses.
- Click on the upper left to enter the next scene.
Sundial
- Click on the broken sundial to trigger a new task.
- Pick up the 2 SUNDIAL pieces in the scene.
- Go back to the previous scene by clicking on the lower left.
- Pick up the 2 SUNDIAL pieces in the scene.
- Go through the white door in the upper right to access a new area.
- You will learn that in order to unlock the cages you must obtain the keys from the White Rabbit who can be found in the rose garden.
- Pick up the last 2 SUNDIAL pieces in the scene.
- Go back to the Sundial scene.
- Place the SUNDIAL piece on the broken sundial to obtain the HAND RAKE and trigger a puzzle.
- Piece the ripped deed back together by connecting the right scraps of paper.
- Please look at the screenshot for the solution.
- Go back to the gardener.
- Give the gardener the HAND RAKE.
- Talk to the gardener and he tells you that he has some white rabbit seeds.
- The CLIPPERS go into inventory.
- Place the PAINTBRUSH on the ROSES in the 3 sections marked in red in the screenshot.
- Place the CLIPPERS on the MUSHROOMS in the 3 section marked in yellow to clip them.
- Speak to the gardener. He tells you that you will need a trowel, seeds, fertilizer, a watering can and a heat lamp. But they need to be used in the right sequence in order for the seed to grow.
- The SEED goes into your inventory.
- Go through the white door in the sky.
- Pick up the GARDENING ITEMS marked in red.
- Go back to the garden.
- Pick up the HEAT LAMP in the lower right.
- Place the items on the patch of dirt below the flamingo. The items must be placed in this order:TROWEL SEED FERTILIZER WATER HEATING LAMP
- The White Rabbit will appear in the spot in which you planted the seed. Pick up the KEY the White Rabbit is holding.
- Go through the white door in the sky.
- Place the KEY on the cage of the girl in the center.
- Place the KEY on the cage of the girl on the left to trigger a puzzle.
Slider Puzzle
- Slide the pieces out of the way so the key can go through the exit.
- The pieces can only slide in the direction they are facing.
Chapter 10: Banished
Enter the Dollhouse
- Go downstairs to trigger a Find the Differences puzzle.
- Please look at the screenshot for all the differences.
- Click on the right door to return to the cellar.
- Go back to the bedroom. There is a strange glow coming from the dollhouse.
- Click on the glowing dollhouse door. The lock is glued shut.
- Go back to the study.
- Click on the computer to trigger a new task.
- Find all the SOLVENT ITEMS in the scene.
- Go back to the dollhouse.
- Place the SOLVENT on the glowing door to trigger a puzzle.
Slider Puzzle
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- Slide the pieces out of the way so the key can go through the exit.
- The pieces can only slide in the direction they are facing.
- Place the CAKE on the dollhouse entrance to end the chapter.
Chapter 11: On Trial
Battle Cards
- Talk to the guard to trigger a new task.
- Find the 12 CARDS in the scene.
- Give the CARDS to the guard.
- Go through the exit to the right of the guard.
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Courtroom
- Talk to the judge and the queen of hearts.
- Click at the bottom of the scene and then click on the upper right to return back to the bedroom.
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- Pick up the 2 PHOTOS in the room.
- Go downstairs to the living room.
- Pick up ALICE’S STUFF in the room.
- Go back upstairs and try to enter the dollhouse to trigger a puzzle.
Frame Puzzle
- Repair the 2 pictures and their frames by dragging the correct pieces together.
- Correct pieces will lock in place.
- Please look at the screenshot for the solution.
- Go through the dollhouse and go back to the courtroom.
Courtroom
- Give ALICE’S STUFF and the PHOTOS to the judge.
- Give the DEED TO THE HOUSE to the judge.
- Give the judge the BEDROOM PICTURE to end the chapter.
Chapter 12: Saving Alice
Find Alice
- Exit the courtroom through the door in the back of the scene.
- Find all the items on the list.
- Click on Alice in the middle of the stuff. She is too big to take with you.
- Give the CAKE to Alice.
- Click on Alice in the middle of the scene and the ALICE DOLL will go into your inventory.
- Go back to the guard.
- Click on the door behind the guard. It is locked.
- Place the ALICE DOLL on the door and go through it.
Dungeon
- Click on Alice on the bed.
- Click on the panel on the left side of the floor to trigger a new task.
- Find all the items that pop up at the bottom of the scene.
- Place the CONTROL PANEL on the left side of the floor to trigger a puzzle.
Gears Puzzle
- Place the gears in the right spots so that all gears are turning.
- Move all the gears out of the way so you can get a better look at what you are doing.
- Start placing the gears on the posts closest to the gear in the upper left since that one is turning already.
- The gears have to be placed correctly in order for them to spin, make sure that you drop them in the right spots.
- Please look at the screenshot for the solution.
- Click on the control panel in the lower left after the puzzle has been solved.
- Click on Alice on the bed to end the game.
- Congratulations! You’ve just completed Alice in Wonderland!
Created at: 2010-03-19