Now, as for Daggerfall. Obviously, you're looking at an older game. The graphics aren't going to be the thing that draws you in, though they are quaint. I remember liking some of the music, though it's obviously not Jeremy Soule's amazing work. The thing about Daggerfall though, is that first, you should consider when it was released. PUBG is a tough game, but it's designed to be so. You won't have a 100 percent win rate, ever. It's designed to make you want to win, to become the best and score as many chicken dinners as. The game is pretty hard and for me to complete it I had to use some cheats and look up guides to get through it. Read some walkthroughs and try to learn as much as you can about the game such as strategies and what bonuses races get etc. Definetly get the recall spell ASAP so you can teleport to to dungeon entrances as the dungeons are very large.
This is a sub-page of The Elder Scrolls II: Daggerfall.
Unless notified otherwise, all the text seen here was found in TEXT.RSC. Also, the hex addresses mentioned here apply to the latest officially patched version.
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Unused Quest Text Learn more about the Daedric Princes, see tons of dialogue not used due to glitches, and more. |
FALL.EXE has references to a few divines that were removed from the final product. While some of these divines are referenced in the final game, they don't make a proper appearance in the game. It should also be noted that Raen has no relation to the Imperial bandit from Skyrim.
Name | Position | Name and Position Locations in FALL.EXE | Temple | Temple Location in TEXT.RSC |
---|---|---|---|---|
Raen | God of Agriculture | 0x1AB0F8, 0x1AB16E | Reliquary of Raen | 0x277E7 |
Notorgo | Messenger God | 0x1AB10C, 0x1AB1B1 | Notorgo Altar | 0x2791E |
Shandar | God of War | 0x1AB119, 0x1AB1CF | ||
Vigryl | God of the Sea | 0x1AB150, 0x1AB224 | Shrine of Vigryl | 0x27887 |
Q'Olwen | (wisdom?) | 0x1AB157, 0x1AB233 | Shrine of Q'Olwen | 0x278D3 |
Ephen | God of the Wild | 0x1AB157, 0x1AB24A | Shrine of Ephen | 0x278E5 |
The player was once planned to be able to have sex with the NPCs. Plenty of text strings are still in the game reflecting this. The text begins at 3DA1E and ends at 3DCE3.
They have generic dialogue in the final version, but they were supposed to have unique dialogue for paying them. The text begins at 3C925 and ends at 3CA4C.
Quite a few spell and effect types were taken out of the final game. Many of these would make appearances in later Elder Scrolls games, but they were planned to be added here as well. They can be found inside TEXT.RSC at the hex addresses listed below.
15A27:
0x15BD6:
0x16AA2:
0x16C08:
0x172EA:
0x17459:
0x178CC:
0x17B65:
0x17CF5:
0x17E7A:
Super mechs hacked cheats hacked online games. 0x17FD5:
0x1812E:
0x18287:
No less than three skills were removed from the game. These are still mentioned in the game's manual and their names are in the prototype demo's executable, but they are not amongst the skill list in the final version.
Found between 18AE0 and 18B77:
Found between 18C20 and 18C73:
Found between 18CE0 and 18D36:
The developers were planning on having a bard, who would sing rhyming tunes to the player. The dialogue was never implemented in the game, resulting in a lot of unused text. This poetry begins at C61B and ends at F0A2.
The game contains an extra file in the game, BOK10000.TXT. This is a German translation of the book, Ark’ay, the God of Birth and Death. However, the book's formatting is incompatible with Daggerfall's text formatting code, so there are many breaks and other formatting glitches in-game. A German translation of the whole game was planned and was completed, but went unreleased for unknown reasons.
In the final game, the player cannot be sentenced to execution and no such punishment is possible.
It seems that players originally could have defaulted on their loans.
Found inside TEXT.RSC at 0x1FF4F is this weird message that never seems to show.
Also in TEXT.RSC at 0x26FAD is the only piece of strong profanity in the whole game, yet it went unused.
These are scattered throughout TEXT.RSC and likely would have been used by developers to track down each piece of dialogue relating to a particular moment in the game.
'Bruce and Co.' is likely referring to the game designers, as one of the designers credited in the manual is Bruce Nesmith. It should also be noted that the last entry is cut off. Looking inside TEXT.RSC from the prototype demo version reveals that the last line is supposed to be 'Dummy entry. Must always be last.'