Check Back For Bonus Game. The first house that was “on the house” is a bonus game. You’ll be able to play this once every 8 hours. So check back here at least a day to play it and earn more coins. Conserve Battery. Modify address 0743's value to 01: All levels are cloud bonus levels. Game keyboard android cheats. Modify address 0756's value to. (02 used in this video): Powerup modifier. (00 = Small, 01 = Big, 02 = Fire power).
In the first ghost house, fly up to the upper left corner. You will see a ledge. Run to the right and you will fall. Ghosts will try to hurt you but keep on going. At the end of the ledge you will fall and there will be four extra guys. You will have to hit the boxes to get them. Go though the door. There will be a Moon (3 lives.) After you beat it there will be a level above the ghost house. Go to it. In it there is five boxes. The two left ones contain, flowers. The two right ones contain feathers. The middle one has Yoshi. If you already have Yoshi then it will be an extra life. To exit, run off the screen.
Extra Lives - Forest of Illusion 1
For a total of fourteen lives do this. Go to forest of illusions 1 and get to the half-way mark and then keep going untill you see a box with changing powerups. Now wait until you see a feather in the box. Then hit it and it should change into a star. If you get the star, run and kill all the creatures that come out of the yellow blocks untill you start getting lives. The turtles and other guys are worth one life and the wigglers are worth two lives. You can get 99 lives much faster this way.
Extra Lives - Vanilla Secret 2
Enter Vanilla Secret 2 and get to the half-way mark without killing any Koopa Troopers or the green jumping guys. Keep on going until you reach a pit with a lot of spinny orange guys. There will be yellow blocks right above the pit. Hit the blocks until you get a silver 'P' switch. Carry this switch a little past the half way mark until you reach two pipes with red guys jumping out of them. Put down the 'P' switch, step on it, and run back to the start of the level. While your running there will be a lot of silver coins on the way. Get all the silver coins you can and you will gain 50+ lives!
Smw Cheat Codes Game Genie
Important: Be sure not to kill the Koopa Troopers (or the green junping guys) on the way to the 'P' swich, those guys turn into the coins that give you the lives.
Extra Lives - Yoshi's Island 1
Get a cape and go to Yoshi's Island 1. There is an area with one Rex on the hill and three more below it. After killing them all, fly up and you'll find a Moon worth 3 lives sitting in the clouds.
Replay Castles
To replay any castle or fortress you've completed, hold L + R when entering.
Unlimited Lives
Go to the 'Top Secret' level. Then, get the Yoshi from the block in the middle. Then, leave the stage. Finally, keep going in and out of the stage, getting the middle block every time. A 1up should keep coming out of it.
Unlock the Star Roads
Star Road 1: Beat Donut Plains 1 the special way by getting the key. There is now a spot in the water. Beat it by getting the key. Then you go down to a Ghost House. Proceed to first door. Go left until you find a P. Take P back to door standing in mid air. Don't enter door! Rather, jump up to the middle block above door. A bean stalk will come out. Follow bean stalk up to ledge. Cross ledge to blue door - hurry because the door will disappear soon. Enter blue door and defeat Big Boo to get to Star Road. Star Road 2: Beat Vanilla Dome 1 by using the key. Vanilla Secret 1 will appear - follow it. Make your way up until coming to a spring pod. Take spring pod to blue blocks. These are special blocks and must be filled in first. Put spring pad on the blue blocks. Jump up - there will be a green pipe on your left. Enter pipe and proceed to finish line. Your Star Road will appear. Star Road 3: Proceed to Forest of Illusion 1 and beat it using the key.
Smw Cheat Code Bonus Game Online
Proceed to the fortress and beat it. Star Road 4: Find the Cheesecake Bridge's secret exit. Beat the water stage that appears. The Star Road will appear on a nearby island. Star Road 5: Find the secret exit in Valley of Bowser 4. A pathway will open up to the Star Road. Star Road 6: Find the secret exit in Star World 5. A secret Star Road will open up, revealing 8 special levels.
Warp to Bowser Castle
On the last Star Road, press B. This will put you in the Valley of Bowser without beating castle #7.
How to get to 3rd Star Road Entrance
In the 'Cheese Bridge Area' level, you must be equipped with a cape. Near the end (before the last set of saws) fly up using the log bridge as a runway. What you have to do is actually fly UNDER the goal (press right), then lift yourself back up so you don't go below the screen and die(press left to stabilize Mario). After reaching the platform behind the goal, fly to the right again to reach a second goal. You will be rewarded with 1-Ups, then gain entrance to a tough level called Soda Lake (the ONLY level in the entire game with underwater 'Missile Bills') after beating this level then it's off to Star Road #3.
'Gem' Mario
Using your Game Genie, enter 0032-6DAD as a code. This will turn Mario's face an 'emerald' appearance and Mario's hat and outfit will become 'ruby'-like. Both Mario and Luigi will look the same, and you can't tell if Mario or Luigi has Fire Power.
How to find the green blue and red switches
Green Switch- In Donut Plains 2 there are some tunnels on the ceiling one of them leads to a place where there is a key hidden. Red Switch- It is located in the Vanilla Dome. In Vanilla Dome 2 there is a secret area of water that you can get to by using the blue 'p' switch. Blue Switch- In Forest of Illusion 2 there is a hidden key towards the end of the level.
Changes Made after beating the Special Zone
After you beat the special zone everything on the world map will change colors and some of the enimies will appear different as well.
Getting to the Special World
In Star World 5 there is a key hidden towards the end of the level. You must have flying power to reach it. If you have found all four switches then the key will be much easier to get to. After you get to an area where there are 4 or 5 upsidedown pipes kill all of the enimies and fly off of the ground to the left. Go straight up there should be a small hole that you can fly through the key is just to the right of the hole.
Backdoor of Bowsers Castle
You can get to the backdoor of Bowsers Castle by finding a secret key in The Valley of Bowser 2 towards the end of that level you come out of a pipe and land on a yellow floor which starts to rise as soon as you step on it dash to the end of the first yellow floor and wait on the very edge. There will be a section of the floor sticking out so that you can jump on it. Jump on the yellow floor sticking out and jump up to the left off-screen. Keep going left there will be a key waiting for you on the other side.
Chocolate Secret
In Chocolate Island 2 get to the end of the first 2 screens quick enough and you will get access to an area were there is a key.
Re-enter Castles and Fortresses
On the map screen, stand on a defeated castle or fortress, and press L and R simultaneously to re-enter it.
Negative gravity
With Yoshi, you can slide uphill! While on a hill, just press diagonally down and either left or right, and he will slide in either direction.
Musical Coins
In the row of five Music Blocks in Funky, the first two blocks keep giving you Coins for however long you can stay on top of them. Unfortunately, as soon as you touch the top of one of them, an invisible block forms on top of the Coin-giving Music Blocks, forcing you to the left and off the row of blocks. (The same invisible blocks prevent you from jumping on the blocks again for more Coins..) Try this: when you first jump onto the blocks, if you keep holding Right, Mario will stop at the end of the row of blocks and keep collecting Coins until you stop holding Right or time runs out, whichever comes first. Note: If you are 'big' Mario, you'll have to duck and jump onto the blocks.
5 for 5
Sometimes you'll come across vertical chambers with five platforms, each with three ? Blocks on them (the first one in the game is found up the first pipe in Donut Plains 1). Two Coins, and one 1-Up are placed randomly in the ? Blocks for each platform. If you don't hit the block containing the 1-Up last, the blocks will 'expire' and you won't get the 1-Up. However, if you're Caped Mario, you can get the 1-Up each and every time. Starting from the left, spin-jump and smack the lower-left corner of each block with your cape. The last block in each platform will always yield a 1-Up!
Recycle P-Switches
Stomp a P-Switch, then quickly have Yoshi eat the bottom. Spit it out, and the switch will be restored! With this method, you can reuse the P-Switch as many times as you like.
Close encounter
If Mario stands one block-width away from a solid object and kicks a shell at it, the shell will ricochet off the object and pass through Mario without causing injury.
Cool lava
Vertical walls of lava are harmless. Experiment in Vanilla Dome 3.
Two for the price of one
If you put two items down on almost the exact same space, you can pick both items up at once by holding X or Y as you walk into them. You can throw both items up at a block that contains a item, and you'll get two of them! Or pass through the Goalposts, and you'll get rewarded for both items.
Carry-on
Put an item down where Yoshi is standing. Hold X or Y as you jump onto Yoshi. If the item was in the right spot, you'll now be carrying the item while riding Yoshi!
Quick points
Either be Fiery Mario with a Cape Feather in reserve, or Caped Mario with a Fire Flower in reserve. Find a high platform, get directly under your item reserve box, and keep pressing Select. You'll get 1000 points every time you get the Cape Feather.
Multiple 1-Ups
For each enemy you stomp without touching the ground, you'll earn more and more points, and eventually 1-Ups. The score for each enemy stomped will be: 100, 200, 400, 800, 1000, 2000, 4000, 8000, then 1-Ups for each enemy thereafter. Remember: Fences and vines don't count as ground! Similarly, when you kill enemies with a Shell, from invincibility, or when you go through Goalposts, the score for each enemy increases the same way. But when you activate a Gray P-Switch, Gray Coins collected will increase up to 8000 points, then a 1-Up, a 2-Up, and 3-Ups for any more you get.
Mega 1-Ups: Vanilla Secret 2
Get the Gray P-Switch from the second block by those Spinys, and take it back to the Midway Gate. Stomp it, and run to the left. All those Winged Koopa Troopas from the beginning become Gray Coins! Getting over 50 extra lives at once in this level is not uncommon.
Firepower
Mario's fireballs can take out three Koopa Kids: Morton, Ludwig, and Roy. This kills them nice and fast..
Memories..
Stay on the Special World map screen for a while, and eventually a steel-drum version of the famous Super Mario Bros. theme will play.
The magic number
For an extra 1-Up at the Goalposts, match the the tens and ones digits of the time remaining to the tens digit of the number of stars you got from breaking the tape. Example #1: 133 left on timer, and 30 stars from the Goalposts. Example #2: 200 left on timer, and 4 stars (equivalent to 04 stars) from the Goalposts.
Eight it up
Smw Cheat Code Bonus Game Download
When you get 100 stars total from breaking the tape at the Goalposts, you'll enter a bonus game. Look at the item that's in the middle, and keep pressing Start to see where it shows up in the other blocks. Then go to that spot, and when the blocks come directly above you, jump. You'll get the item you want every time, and eight 1-Ups every game!
Coin formations
Some groups of Coins take the shape of arrows. If you find one of these 'coined arrows,' follow it! The Coins at the end of Funky spell: YOU ARE A SUPER PLAYER!!
Smw Cheat Code Bonus Games
The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).
Start With 1 Life DDB4-6F07
Start With 9 Lives D6B4-6F07
Start With 15 Lives D3B4-6F07
Start With 25 Lives F6B4-6F07
Start With 50 Lives 7FB4-6F07
Start With 99 Lives 14B4-6F07
Infinite Lives C222-D4DD
Extra Life At 5 Coins Instead Of 100 D964-A7D7 D967-AFA7
Extra Life At 10 Coins DC64-A7D7 DC67-AFA7
Extra Life At 20 Coins F064-A7D7 F067-AFA7
Extra Life At 50 Coins 7464-A7D7 7467-AFA7
Start And Stay Invincible Most Of The Time DD32-6DAD
Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen) CBED-6DDF
Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die CB28-DF6D
Low Jump D02C-AF6F
Super Jump D42C-AF6F
Mega-Jump DF2C-AF6F
Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue) C264-64D7
Extra Life With Every Dragon Coin Instead Of 5 D2E5-A7AD
Start As Super Mario 31B7-6F07
Start As Cape Mario CBB7-6D67 D4B7-6DA7 3CB7-6FD7 69B7-6F07
Start As Fire Mario CBB7-6D67 D7B7-6DA7 3CB7-6FD7 69B7-6F07
Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5 DFCE-64A0
Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies D4CE-64A0
Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies D7CE-64A0
Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies D0CE-64A0
Causes Mario To Jump And Float Until You Let Go Of Jump DD2C-AF6F
Funky Mario CBB7-6D67 DEB7-6DA7 3CB7-6FD7 69B7-6F07
Swim In Every Level! CBEA-6DAD
Fake Fire Mario 7732-6DAD
Nighttime! 0DED-AFDF
Fake Invincibility D032-6DAD
Jackhammer Jump 232C-AF6F
Spontaneously Change From Mario To Luigi FD32-6DAD
If You Hold Down The B Button, You Float Around! EE2C-AF6F
Little Yoshie Only Has To Eat 2 Enemies To Get Big D4CE-64A0
Little Yoshie Only Has To Eat 13 Enemies To Get Big DECE-64A0
Little Yoshie Only Has To Eat 25 Enemies To Get Big F8CE-64A0
Flying Mario, As Long As The B button Is Down DD2C-AF6F
Extra Life After Each Coin, Even Yoshi Coins DD64-A7D7 DD67-AFA7
Invincible DD32-6DAD
If You Die, Restart At The Halfway Point 6267-AF97
As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit 62C3-64DF Note :Be sure to only have this code active on a level that has two exits.
Activates The Green Blocks In The Level B286-07E9
Collect 1 Berry For Yoshi To Hatch A Mushroom DFE3-D7A0
Collect 2 Berries For Yoshi To Hatch A Cloud DBE3-DF00
Continue With A Yoshi If You Die While On One 62C2-DF0D
Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly) 62C1-ADAB
4000 Points Kicking An Empty Turtle Shell 62C0-AFA1
Nintendo’s Debug DDC1-64DD DDC5-6DAD Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map.
Infinite Items Yoshi Picks Up 82E9-64A0 82E2-04D0 Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him.
Infinite Flying Time For Yoshi C2EC-0700 Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell.
Collecting a Yoshi Coin Gives You Yoshi’s Wings B9E5-A4AD F8E5-A7DD Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first).
Multi-Jump And Low Gravity 336B-D4D0 Note: You have to turn this code off to get on Yoshi.
Shoot Fireballs Straight DDEA-6F07 DDB2-AFD8
Power-Up Select EDA5-0F6F Note: Press UP + SELECT to cycle Mario through his power-ups.
Warp To Star World EDB7-0FBD Note: Stand on Yoshi’s house on the map screen and press SELECT.
Rapid-Fire Fireballs (Facing Right Only) D5EB-6F07
Stomp 8 Enemies And Get 1-Ups C23B-AF07 Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups.
Low Gravity Float 4D2C-AF0F
Mario On Ice EDA5-0F6F 61A5-040F 61A6-0D6F Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
Waterworld Mario EDA5-0F6F 69A5-040F 69A6-0D6F Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
Reverse Switch Palace Blocks 2D80-0DE1 ED8B-0D89 Note: This effect will not be saved.
Nintendo Debug #2 DDA6-DF07 Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play.
Any Yoshi Always Has Wings And Flies Without A Shell DDE0-07A0
Item Doesn’t Fall From Box When You Get Hit 6DEE-14DF D4EE-140F Note: When using this code, as a bonus, you don’t need to hold a shell to fly.
Block Modifier Codes
Blocks That Produce A Mushroom When Small & “! Boxes” ??6C-DFDC
Blocks That Produce A Flower ??6C-DF0C
Blocks That Produce A Feather ??6C-DFAC
Turn Blocks That Produce A Star ??6C-DF6C
Turn Blocks That Produce A 1-Up Mushroom ??6C-D4DC
Turn Blocks That Produce A Vine ??6C-D4AC
Modifiers
DD: Green Koopa, No Shell
DF: Red Koopa, No Shell
D4: Blue Koopa, No Shell
D7: Yellow Koopa, No Shell
D0: Green Koopa
D9: Red Koopa
D1: Blue Koopa
D5: Yellow Koopa
D6: Green Koopa, Flying
DB: Green Koopa, Bouncing
DC: Red Koopa, Flying Vertical
D8: Red Koopa, Flying Horizontal
DA: Yellow Koopa With Wings
DE: Goomba
FD: Flying Goomba
4F: Moving Coin
4E: Portable Spring Board
79: Fully Grown Green Yoshi
09: Directional Coins
9B: Alternating Horizontal And Vertical Bridge
9C: Horizontal Bridge
50: Mushroom
59: Flower
51: Star
55: Feather
56: 1-Up Mushroom
5B: Vine
82: Koopa, No Shell
Lakitu Modifier Codes
Lakitu’s Ammo Modifier ??37-6D61
Lakitu’s Ammo Modifier When Silver Pow Switch is Active ??37-6F61
Modifiers
D2: Bob-omb
FF: Buzzy Beetle
F9: Fish
F2: Hopping Flame
77: Vertical Fireball
7E: Para-Goomba
0D: Para-Bomb
05: Fish, Swimming And Jumping
61: Wiggler
BF: Chargin’ Chuck
Lakitu Throws Out An Amazing Flying Hammer Brother B837-6D61 BA37-6F61 Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes.
Yoshi’s Egg Modifier Codes
What Hatches From Green Eggs If You Don’t Have Him ??6C-DD0C
What Hatches From Green Eggs If You Already Have Him ??6C-DD6C