Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in.
- ATRA-CAAA music 1 BTRA-CAAA music 2 CTRA-CAAA music 3 DTRA-CAAA music 4 ETRA-CAAA music 5 FTRA-CAAA music 6 BARA-CAAA music 7 CARA-CAAA music 8 DARA-CAAA music 9 EARA-CAAA music 10 FARA-CAAA music 11 GARA-CAAA music 12 AERA-CAAA music 13 BERA-CAAA music 14 CERA-CAAA music 15 DERA-CAAA music 16 EERA-CAAA music 17 FERA-CAAA music 18 GERA-CAAA music 19.
- Sonic the Hedgehog – Game Genie Codes The following are known Game Genie Codes for Sonic the Hedgehog on SEGA Genesis. Master Code – Must Be On ATBT-AA32 Start With 1 Life AE3T-AACL Start With 5 Lives AY3T-AACL Once Invincible, Stay Invincible AE0T-CABE Note: This will last for the remainder of the current level or.
- BAAA-AAAA + CAAA-AAAA + 8AAA-B92B: Unfinished Level
- AALA-AAAC: Disable pausing
- HXRT-AA6A: Infinite time
- AALA-AAAL: Timer runs while game is paused
- AALA-AAA8: Music plays while game is paused
- AEEA-AXCW: Screen goes berserk (flashes different colours)
- AA7T-ABAA: Black background
- ZA7T-AAA4: Purple/Blue background
- ZA7T-AAA6: Blue/Black background
- AA7T-AAJ6: Red/Lavender background
- AA7T-AAT6: Red/Blue background
- CA7T-AAE4: Black “Noob Saibot” style Sonic/Knuckles/Tails
- XA7T-AAA8: Silver Sonic and multicolored backgrounds and characters
- YA7T-AAA8: Pink Sonic and multicolored levels and characters
- ZA7T-AAA8: Blue Knuckles and black background
- GJ8A-AA4G: End sequence
- K2WA-CA4J: Infinite lives (only works without Sonic 2/3 carts attached)
- AE8A-AAD2: Start with 1 life for player 1
- AY8A-AAD2: Start with 5 lives for player 1
- A68A-AAD2: Start with 7 lives for player 1
- BE8A-AAD2: Start with 9 lives for player 1
- DE8A-AAD2: Start with 25 lives for player 1
- GJ8A-AAD2: Start with 50 lives for player 1
- KN8A-AAD2: Start with 75 lives for player 1
- NN8A-AAD2: Start with 99 lives for player 1
- AE8A-AADW: Start with 1 life for player 2
- AY8A-AADW: Start with 5 lives for player 2
- BE8A-AADW: Start with 9 lives for player 2
- DE8A-AADW: Start with 25 lives for player 2
- GJ8A-AADW: Start with 50 lives for player 2
- KN8A-AADW: Start with 75 lives for player 2
- NN8A-AADW: Start with 99 lives for player 2
- 2VAT-BCRT: Start with time on clock
- RGSA-A6AN: Rings leave sparkles in special stages
- AKVT-AA76 + AMNA-EA24: Keep rings between levels
- ALNA-AACR: Rings worth 2 in special stage
- ARNA-AACR: Rings worth 3 in special stage
- AWNA-AACR: Rings worth 4 in special stage
- A0NA-AACR: Rings worth 5 in special stage
- BLNA-AACR: Rings worth 10 in special stage
- RGSA-A6WY: Blue spheres count as rings and disappear
- RGSA-A6YY: Only one blue sphere needed for emerald
- AABA-DAAC: No bounce when hitting enemies
- 96BA-CAG6 + 98MA-CAF0: Keep shields (fire, water, lightning) when hit
- ATGT-CA3Y: Super shoes last indefinitely
- AAMA-DAAC: Spin Dash just rolls in place
- WAPT-D2BO: Sonic on a sugar high
- AANA-CNA0: Sonic jumps lower
- 2ANA-CWA0: Sonic jumps lower
- 4ANA-CRA0: Sonic jumps higher
- AANA-C4A0: Sonic jumps very high
- AANA-DYA0: Sonic jumps extremely high
- RENT-C6V6: Sonic can always use Fireball
- RENT-C6YA: Double jumps, bounces, and Super Sonic are disabled. Sonic can always double jump.
- AANA-DYYY: Don’t spin when jumping
- AANT-CAGY + AAPA-CAB8: Sonic can always use Fireball
- RENT-C6YA: Water shield and Super Sonic are disabled. Become Super or Hyper Sonic without any emeralds.
- AANT-CAG6: Become Super Sonic without any Chaos Emeralds. 50 rings still required.
- AENT-CAG6: Only 1 Chaos Emerald needed to become Super Sonic
- AJNT-CAG6: Only 2 Chaos Emeralds needed to become Super Sonic
- ANNT-CAG6: Only 3 Chaos Emeralds needed to become Super Sonic
- ATNT-CAG6: Only 4 Chaos Emeralds needed to become Super Sonic
- AYNT-CAG6: Only 5 Chaos Emeralds needed to become Super Sonic
- A2NT-CAG6: Only 6 Chaos Emeralds needed to become Super Sonic
- AENT-CAHL: 1 ring needed to become Super Sonic
- BJNT-CAHL: 10 rings needed to become Super Sonic
- DENT-CAHL: 25 rings needed to become Super Sonic
- FANT-CAHL: 40 rings needed to become Super Sonic
- NTNT-CAHL: 100 rings needed to become Super Sonic
- N2PT-CYB0: Faster animation rate for Sonic
- Z2GT-CA5W: Super Speed
- W2PT-CYB0: Increased gravity
- NTPT-CA50: Don’t use rings when any characters are Hyper (or Super)
- AAPT-DBHL: Press Jump to Spindash
- AAPT-DBHT: Press Down to Spindash
- JAPT-CRH0: Press Down for temporary invincibility
- ZAPT-CRH0: Press Down for debug mode
- SAST-DJ1A + SATA-DJTJ: Each ring worth 2 for player 1
- SAST-DN1A + SATA-DNTJ: Each ring worth 3 for player 1
- SAST-DT1A + SATA-DTTJ: Each ring worth 4 for player 1
- SAST-DY1A + SATA-DYTJ: Each ring worth 5 for player 1
- SAST-D21A + SATA-D2TJ: Each ring worth 6 for player 1
- SAST-D61A + SATA-D61A: Each ring worth 7 for player 1
- SATA-DA1A + SATA-DJVW: Each ring worth 8 for player 1
- SATA-DJV2 + SATA-DJW8: Each ring worth 2 for player 2
- SATA-DNVW + SATA-DNW8: Each ring worth 3 for player 2
- SATA-DTVW + SATA-DTW8: Each ring worth 4 for player 2
- SATA-D2VW + SATA-D2W8: Each ring worth 6 for player 2
- SATA-D6VW + SATA-D6W8: Each ring worth 7 for player 2
- SATA-DAVW + SATA-DAW8: Each ring worth 8 for player 2
- ATTT-CA3W: Lost rings drop straight down
- ATTT-CA3Y: Lost rings bounce vertically
- ATTT-CA30: Lost rings go down and left
- ATTT-CA32: Lost rings stay in horizontal line
- ATTT-CA4W + ATTT-CA58: Sonic does not lose rings when hit
- ATTT-CE4Y: Large ring increase when hit
- ATTT-CA5G + ATTT-CA6G: Tails does not lose rings when hit
- K2WA-CA47: Unlimited lives
- AAXT-CADA: Sonic’s frames of animations are slow when walking or running
- AA6A-CADA: No rings or emeralds needed for Super or Hyper Knuckles
- ABNT-CAC4: Tails runs on his tails
- ABNT-CA54: Tails runs faster
- KBVT-DAE2: Extremely high gravity for shoot down ramps and through floors
- AFVT-CA12: Speed shoes discolor all objects
- TB5T-CNCR: Slightly higher jump for Knuckles
- PV5T-CRCR: High jump for Knuckles
- AB5T-CWCR: Super jump for Knuckles
- AB5T-C2CR: Mega jump for Knuckles
- AB5T-DTCR: Extremely high jump for Knuckles
- AB6A-CACL + AB6A-CAHR: Become Super or Hyper Knuckles without any emeralds
- AB6A-CACW: 50 rings still required. Become Super Knuckles without any chaos emeralds
- AF6A-CACW: Only 1 Chaos Emerald needed to become Super Knuckles
- AK6A-CACW: Only 2 Chaos Emeralds needed to become Super Knuckles
- AP6A-CACW: Only 3 Chaos Emeralds needed to become Super Knuckles
- AV6A-CACW:Only 4 Chaos Emeralds needed to become Super Knuckles
- AZ6A-CACW: Only 5 Chaos Emeralds needed to become Super Knuckles
- A36A-CACW: Only 6 Chaos Emeralds needed to become Super Knuckles
- AF6A-CADA: 1 ring needed to become Super Knuckles
- BK6A-CADA: 10 rings needed to become Super Knuckles
- DF6A-CADA: 25 rings needed to become Super Knuckles
- FB6A-CADA: 40 rings needed to become Super Knuckles
- NV6A-CADA: 100 rings needed to become Super Knuckles
- ACCT-CA2R: Cannot drown
- ACCT-CA2W: Return to title screen instead of drowning
- ALTA-D53G: Jump directly to the end of the level
- CEMA-B6JY: Lots of things are invisible, even rings
- ALTA-CA8J: Sonic is invisible and invincible at start of game
- ALTA-CA9Y: Once invincible, stay invincible for rest of level
- NTBT-CB50: Immortality (you don’t fall of the screen and lose a life when you die. You can still drown)
- RLVT-CAE2: Sonic’s bash attack disabled
- AWXT-CA4C: Don’t lose rings when hit
- AWXT-CACE + AWXT-CA4E: Unlimited number of rings given when hit
- AWXT-CADA: Rains rings when hit
- AWXT-CAXA: Rings do not spin when hit
- AWXT-CA7A: All rings disappear when hit
- ACZT-CACA: Need 0 emeralds to become Super Sonic (besides rings)
- K4ZT-CA9N + K4ZT-CA92: Super Sonic doesn’t lose rings with time
- A02T-CAF8 + 982T-CAF8: Sonic stays invincible for less time after getting hit
- A02T-CAGL + 982T-CAGL: Sonic stays invincible for more time after getting hit
- JW3A-CA4J + JW3A-CA4Y: Unlimited lives for player 1
- JXGA-CA7G + JXGA-CA7W: Unlimited lives for player 2
- AH2T-CAHN: Sonic needs 1 ring to get to Bonus Stage
- RHJA-E60L: Bonus round always activated after every checkpoint
- A5LA-EA5G: Bonus round is always Glowing Spheres
- BXLA-EA5G: Bonus round is always Slot Machine
- SBJA-HAV2 + SBJA-HAWJ: Rings worth 8 in special stages for Sonic
- SBJA-HAV8 + SBJA-HAWR: Rings worth 8 in special stages for Tails
- PVWD-CA6W: Knuckles cannot jump
- HWLX-GA2Y: Unlimited time in Sonic 2 as Knuckles
Sonic the Hedgehog 3 & Knuckles Game Genie Codes: 1. Family guy game ps2 cheats. AWXT-CA4C - Don't lose rings when hit. HXRT-AA6A - Infinite time. RENT-C6V6 - Sonic can always use Fireball Spin Dash(can't double jump, bounce, or become Super Sonic) 8. RGSA-A6YY - Only 1 blue sphere needed to get a chaos emerald.
Pro Action Replay Codes:
Strange Noises - 00D7F7:00 -Datel
Infinite Shields - 00D2D6:28 -Datel
Infinite Sneakers - 00DC0A:02 -Datel
Changes The Music - 00DC31:FF -Datel
Infinite Lives - 00D240:09 -Viper187
Infinite Time - 00D2D0:00 -Mez
Freezes The Time - 00D2D1:06 -Datel
Infinite Rings - 00D2A9:98 -Viper187
Invincibility - 00D209:01 -King of Chaos &/or Rid
Have All Chaos Emeralds - 00D279:06 -King of Chaos
Game Genie Codes:
Sonic The Hedgehog (U) (V1.0) [!]
Infinite lives - 007-01A-3BE -Galoob
Rings worth 2 points - 020-54A-E6E -Galoob
Rings worth 3 points - 030-54A-E6E -Galoob
Sonic 2 Game Genie Cheats Sega
Rings worth 4 points - 040-54A-E6E -Galoob
Rings worth 5 points - 050-54A-E6E -Galoob
Sonic 2 Game Genie Cheats
Rings worth 6 points - 060-54A-E6E -Galoob
Rings worth 7 points - 070-54A-E6E -Galoob
Rings worth 8 points - 080-54A-E6E -Galoob
Never lose rings - 3A0-21C-2A2 -Galoob
Stop timer - 003-F8C-3B7 -Galoob
Start with 1 life - 013-7DE-E66 -Galoob
Start with 5 lives - 053-7DE-E66 -Galoob
Start with 9 lives - 093-7DE-E66 -Galoob
Sonic The Hedgehog (U) (V1.1) [!]
Start on Green Hill Zone, part 2 - 003-8CE-5D4 + 013-88E-91A -Galoob
Start on Green Hill Zone, part 3 - 003-8CE-5D4 + 023-88E-91A -Galoob
Bridge, part 1 - 003-8CE-5D4 + Start on 033-88E-91A -Galoob
Bridge, part 2 - 003-8CE-5D4 + Start on 043-88E-91A -Galoob
Bridge, part 3 - 003-8CE-5D4 + Start on 053-88E-91A -Galoob
Jungle, part 1 - 003-8CE-5D4 + Start on 063-88E-91A -Galoob
Jungle, part 2 - 003-8CE-5D4 + Start on 073-88E-91A -Galoob
Jungle, part 3 - 003-8CE-5D4 + Start on 083-88E-91A -Galoob
Labyrinth part 1 - 003-8CE-5D4 + Start on 093-88E-91A -Galoob
Labyrinth part 2 - 003-8CE-5D4 + Start on 0A3-88E-91A -Galoob
Labyrinth part 3 - 003-8CE-5D4 + Start on 0B3-88E-91A -Galoob
Scrap Brain, part 1 - 003-8CE-5D4 + Start on 0C3-88E-91A -Galoob
Scrap Brain, part 2 - 003-8CE-5D4 + Start on 0D3-88E-91A -Galoob
Scrap Brain, part 3 - 003-8CE-5D4 + Start on 0E3-88E-91A -Galoob
Sky Base, part 1 - 003-8CE-5D4 + Start on 0F3-88E-91A -Galoob
Don't lose breath underwater - 2A2-86A-6E2 -Galoob