May 27, 2013 - Explore Fionnghuala Smith's board 'Titanic Clothing' on Pinterest. See more ideas about Titanic, Titanic history, Rms titanic. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Hidden Mysteries: Titanic for Wii.If you've discovered a cheat you'd like to add to the page, or have a.
Welcome to the Hidden Mysteries: The Fateful Voyage - Titanic Walkthrough! Go on board the infamous Titanic! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Hidden Mysteries: The Fateful Voyage - Titanic game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by
Margie B.
Walkthrough Menu
General Tips
- The game has 16 chapters, alternate endings and a bonus level. The bonus level will be available in the main menu once you complete the game.
- Listen to what the characters are saying in the game because they may give you some good clues as to what to do next.
- Click on the blueprint icon in the upper left to access the map. Use the map to travel from one spot to the other.
- Use the magnifying glass icon in the upper right to obtain a hint. The hint can let you know if there is anything else left to do in a scene or it will show you where to place an inventory item.
- Click on the sparkling areas to access Hidden Object Scenes.
- You can skip puzzles or Hidden Object Scenes by clicking on the life ring icon in the upper right once it is recharged.
- Your inventory items will be stored above your screen. Grab them and place them in the spots you would like to use them in.
Chapter 1: April 10th, 1912 (8:45 AM)
1st Class Boarding
- Talk to the men in the scene and go through the conversation.
- Click on the blueprint icon in the upper left.
- Go to the 2nd and 3rd Class Boarding location on the map.
- Margie talks to her mother and her companions. Go through all the conversations.
- Go to the Baggage location in the map.
- Click on the crate and rope marked in yellow.
- Talk to the little boy George.
- Go to Ashley’s Car location in the map.
- Talk to George in the car.
- Pick up the CRANK HANDLE in front of the car to add it to inventory.
- Zoom into the toolbox in the lower right to trigger a Hidden Object Scene.
- Pick up the UTILITY KNIFE marked in red in the toolbox.
- Go to the Baggage location on the map.
- Use the CRANK HANDLE on the crankcase attached to the pole on the right.
- Click on the crank handle to raise the box on the left.
- Cut the rope attached to the raised crate with the KNIFE in inventory. The crate falls on the ground.
- Click on the broken crate to trigger a Hidden Object Scene.
- Pick up the 10 COLLECTIBLE CARDS in the scene.
- Go back to Ashley’s Car.
- Give the COLLECTIBLE CARDS to George.
- Go back to the 2nd and 3rd Class Boarding.
- Talk to Emma and she will hand you the BOARDING PASS at the end of the conversation.
- Go to 1st Class Boarding.
- Give the BOARDING PASS to the ship’s officer to end the chapter.
Chapter 2: April 10th, 1912 (12:00 Noon.)
Margaret’s Stateroom
- Go to Margaret’s Stateroom after the conversation ends.
- Zoom into the boxes on the left.
- Click on the knob marked in white to open the box and pick up the TWEEZERS inside.
- Click on the knob marked in white to close the box.
- Place the TWEEZERS in hole marked in yellow.
- Click on the knob marked in white to open the box and pick up the LIPSTICK inside the box.
- Go to the Parisian Café.
- Open the Hidden Object Scene on the left.
- Pick up the SALT SHAKER marked in red.
- Go to the Galley.
- Open the Hidden Object Scene on the right and pick up the SPOON on the lower left.
- Click on the POT on the stove for a closer look.
- Place the SALT in the water and use the SPOON to pick up a BOILED EGG.
- Go back to Robert’s Stateroom.
- Zoom into the EAGLE marked in red.
- Click on the eagle’s left leg to raise it.
- Place the LIPSTICK on its left leg.
- Click on the eagle’s right leg to obtain the BRONZE EAGLE. Zoom out of that view.
- Zoom into the nest marked in green on the right.
- Place the EAGLE on the branch.
- Place the BOILED EGG on the nest to end the chapter.
Chapter 3: Five Minutes Later
Shipwright’s Sanctum.
- Go through the conversation with Dean.
- Pick up the 2 PIPE SEGMENTS marked in yellow.
- Click below the bed to trigger a Hidden Object Scene and pick up the 10 MATCHES marked in yellow.
- Click on the area marked in green in the first screenshot to enter the maze.
- Click on the areas you want your character to move to. You can also use the arrow buttons on your keyboard to navigate the maze.
- Follow the path marked in the screenshot to exit the maze.
- Pick up the PIPE SEGMENT marked in yellow.
- Click on the mirror.
- Click on the VALVE marked in red to open it.
- Place the PIPE SEGMENT marked in green into the section marked in green.
- Click on the entryway marked in orange to enter the maze again.
- Follow the path marked in the screenshot to enter the Baggage Hold.
- Take the 2 PIPE SEGMENT marked in green.
- Click on the VALVE marked in red to open it.
- Grab the PIPE SEGMENT marked in yellow and place it below the air duct.
- Click on the VENT marked in white to close it.
- Go back to the Shipwright’s Sanctum.
- Use the PIPE SEGMENT marked in green in the section shown on the screenshot.
- Use the PIPE SEGMENT marked in yellow in the section shown on the screenshot.
- Click on the VALVE marked in white to open it.
- Click on the VENT marked in red to close it.
- Go to the Overlook.
- Place the PIPE SEGMENT marked in red according to the arrow on the screenshot.
- The steam fogged up the mirror.
- Click on the fogged mirror and pay attention to the clues in the conversation.
- Click on the VENT to close it.
- Go to the Baggage Hold.
- Click on the crate marked in white.
- Click on the numbers on the lock in the following order: 1-6-0-7-6-7 to unlock it.
- Pick up the SHROUD inside the crate and place it on the VENTILATION SHAFT marked in red which sets off an alarm.
- Go back to the Overlook and click on the mirror to end the chapter.
Chapter 4: April 10th, 1912 (1:30 PM)
1st Class Lounge
- Talk to the Odette (the woman in the chair) and go through all the conversation to make the card game pop-up.
- The goal in this card game is to move the cards to their appropriate slots according to the numbers on the clock.
- The minute hand points to one of the 4 Kings.
- The hour hand shows you the card number you need to play.
- The red hand shows you where you need to position the cards; it wil point up or down only.
- The solution to this puzzle is random. In our game the clock pointed to 7:30, so the minute hand is pointing to the King of Hearts and the hour hand is on the number 7. Place the 7 of Hearts on top.
- Our second step gives us the 2 o’clock time and the red hand is pointing downwards. Take the 2 of clubs and place it on the bottom pile.
- If the clock points towards the number 11, use the Jack card. For the number one, use the Ace card.
- Keep placing cards until you’ve filled in all the top and bottom slots.
- Zoom into the plate on the table and pick up the TEACAKE on the plate.
- Go to the 1st Class Promenade.
- Click on the Hidden Object Scene on the upper center.
- Pick up the BOOK: CHARLIE GOES ABROAD in the upper right.
- Go to the Reading and Writing Room.
- Give George the book.
- Zoom into the bookcase.
- Place the books on the shelf so they all fit in the space provided. Please look at the screenshot for the solution.
- The LIBRARY CARD will be added to inventory.
- Go back to the 1st Class Lounge.
- Zoom into the plate on the table.
- Place the LIBRARY CARD on the spot on the side of the bowl to collect the POWDERED SUGAR.
- Go to the Elevator.
- Talk to the attendant.
- Pick up the COAT CHECK CHIT inside the elevator.
- Go to the Coat Closet.
- Zoom into the doorknob and click on it to find out you don’t have the code.
- Place the POWDERED SUGAR on the keypad.
- Go back to the 1st Class Lounge.
- Give the COAT CHECK CHIT to Thomas.
- Go back to the Coat Closet.
- Zoom into the doorknob and click on the buttons marked in yellow only.
- Pick up the 10 PIECES OF WOMEN’S CLOTHING marked in red.
- Select a new outfit to disguise Margaret. Just click on the articles of clothing to place them on Margaret.
- To select a new item just click on the item in the closet you want her to wear.
- Please click on the items shown in the screenshot to disguise Margaret.
- Go back to the 1st Class Promenade.
- Place the OUTFIT on the tub.
- Place the TEACAKE on the outfit and the birds will come pick at the outfit.
- The TATTERED OUTFIT goes into inventory.
- Go back to the Elevator to end the chapter.
Chapter 5: April 10th, 1912 (3:15PM)
3rd Class Bunks
- Talk to George. He tells you that he lost his game.
- Click on the Hidden Object Scene on the right and pick up the SANDWICH WRAPPER marked in red.
- Go to the Equipment Storage.
- Pick up the GOLF CLUB in the lower left.
- Go to the Swimming Baths.
- Zoom into the heater in the back and use the GOLF CLUB on the grate to obtain the PIECE OF COAL.
- Go back to the Equipment Storage.
- Open the drawer marked in white and click on it for a closer look.
- Place the SANDWICH WRAPPER on the writing surface.
- Place the COAL on top of the wrapper.
- The numbers 21-15-3 appear on the paper. Exit out of that view.
- Zoom into the lock on the locker and use the numbers you just uncovered to open the lock.
- Move the left and right arrow to spin the dial. Please move the dial in this manner to solve the puzzle:LEFT to 21 RIGHT to 15 LEFT to 3
- Click inside the locker to grab the FISHING POLE inside.
- Go to the Swimming Baths.
- Place the FISHING POLE on George’s Ball Game in the pool to trigger a mini-game.
- Aim the fishing pole and then click the mouse button to cast the line. Please look at the screenshot for the right spot to aim.
- The BALL GAME goes into inventory.
- Go back to the 3rd Class Bunks.
- Give the BALL GAME to George to trigger a puzzle.
- Your goal is to place the ball in the hole above the clown’s face.
- Solve the ball game by clicking on the arrows in the following manner:RIGHT-UP-LEFT-DOWN-LEFT-UP RIGHT-UP-LEFT-UP-RIGHT-DOWN-RIGHT
- The chapter ends after the puzzle has been completed.
Chapter 6: April 10TH, 1912 (6:00 PM)
1st Class Dining Room
- Zoom into the table to trigger a Hidden Object Scene and pick up the GLASS OF WATER on the table.
- Go to the Cold Storage.
- Pick up the BUTCHER’S HOOK marked in red.
- Place the GLASS OF WATER on the space marked in green.
- Go to the Open Deck.
- Talk to the OFFICER.
- Go back to the Cold Storage.
- Pick up the ICE DISC in the same spot as you placed the glass of water.
- Go to the Shuffleboard Courts.
- Click on the attendant and talk to him twice.
- Place the ICE DISC on the court to trigger a puzzle. Place it on the piece shown in the screenshot.
- Aim the cue and then click on the mouse to shoot. Please look at the screenshot for the right aiming spot.
- Go to the Open Deck and talk to the attendant on the ground.
- Go to the Hospital.
- Talk to the doctor 2 times and take the Sphygmomanometer marked in red on the bed once the doctor walks away.
- Click on the closet and place the Sphygmomanometer on the door’s handle.
- Click on the Sphygmomanometer’s pump on the handle.
- Place the BUTCHER’S HOOK on the side of the door to trigger a Hidden Object Scene.
- Pick up the 10 MOTION SICKNESS PILLS marked in green in the screenshot.
- Go back to the 1st Class Dining Room.
- Give the MOTION SICKNESS PILLS to Robert to end the chapter.
Chapter 7: April 14th, 1912 (11:40 PM)
Margaret’s Stateroom
- Zoom into the left window and click on the CRANK HANDLE to enter it into inventory.
- Go to Robert’s Stateroom and click on the door.
- Go to the Montague’s Stateroom and talk to Montague.
- Go to the Galley and pick up the 10 SARDINES marked in red.
- Go to the Musician’s Storage to enter a Hidden Object Scene.
- Pick up the BELLED COLLAR in the upper right.
- Go to the Montague’s Stateroom.
- Give the SARDINES to the cat under the couch.
- Place the BELLED COLLAR on the cat on the carpet. The BELLED BEXLEY goes into inventory.
- Click on the window and place the CRANK HANDLE on the space marked in white.
- Click on the crank to open the window.
- Place the BELLED BEXLEY on the right window. The cat goes in the room and wakes up Robert.
- Go to Robert’s Stateroom and click on the door. Talk to Robert to end the chapter.
Chapter 8: April 15th, 1912 (12:00 AM)
Wheel Room
- Talk to the Captain.
- Grab the LIFE RING marked in yellow.
- Go to the Captain’s Sitting Room.
- Click on the coffee table to view a diagram. You will need this diagram to solve a future puzzle.
- Click on the desk on the left to trigger a Hidden Object Scene.
- Pick up the MORSE CODE BOOK on the floor.
- Go to the 1st Class Promenade.
- Place the LIFE RING on the swinging rope above the pole for it to appear at the bottom of the screen.
- Position the LIFE RING in the lower center of the scene and click on your mouse to toss it.
- Once you get the LIFE RING on the pole, click on the Life Ring to set off the whistle.
- Go to the Marconi Transmitting Room.
- Click on the device on the desk for a closer look and pick up the 5 VACUUM TUBES marked in the screenshot.
- Go to the Marconi Receiving Room.
- Click on the receiver to trigger a puzzle.
- You have to adjust the controls according to the diagram in the Captain’s Sitting Room.
- Please look at the screenshot for the solution.
- Place the MORSE CODE BOOK on the paper coming out of the machine on the left side of the desk to obtain the DECODED MESSAGE.
Chapter 9: April 15th, 1912 (12:38 AM)
Shipwright’s Sanctum
- Go through the conversations at the beginning of the chapter. Mr. Tavalouris will tell you which areas to check.
- Try to click on the Squash Court section of the map but you will not be able to access it because it is flooded.
- Go to the Turkish Bath.
- Click on the Hidden Object Scene on the right and pick up the SQUARE LEVER.
- Go to the 3RD Class Showers.
- Pick up the ROUND LEVER on the floor.
- Go to the Shipwright’s Sanctum.
- Talk to the Mr. Tavalouris.
- Click on the table to trigger a Hidden Object Scene.
- Pick up the 10 PING PONG BALLS marked in red.
- Go to the Bilge Pump Room.
- Zoom into the control panel in the lower left.
- Put the SQUARE LEVER in the square slot in the upper left.
- Put the ROUND LEVER in the round slot in the lower center.
- Your goal is to set the levers to their proper levels.
- The levers have been marked A, B, or C on the screenshot. Click on the levers in this order to solve the puzzle:A - RIGHT B - RIGHT C - LEFT
- Go to the Squash Court.
- Take the Squash Racquet and go to the Engine Room.
- Use the PING PONG BALLS on the engine to trigger a puzzle.
- Your goal is to hit the balls into each of the 3 pipes in the scene.
- Place the center of your racquet in the path of the pipe you’re targeting.
- Go to the Shipwright’s Sanctum and talk to Mr. Tavalouris to end the chapter.
Chapter 10: April 15th, 1912 (12:38 AM)
1st Class Lounge
- Go through Margie’s and Robert’s conversation in the lounge. Robert wants a Bermuda Highball.
- Go to the Starboard Loading Dock.
- Click on the Hidden Object Scene on the left to obtain the LETTER OPENER.
- Go to the Port Loading Dock.
- Click on the burlap bags and use the LETTER OPENER to obtain the LIMES from the bag.
- Go to the Starboard Loading Dock.
- Click on the crane in the upper left and take the CRANE KEY from the ignition.
- Go back to the Port Loading Dock.
- Zoom onto the crane on the right.
- Place the CRANE KEY (1) on the ignition.
- Click on the knob on the right and place it on the STARBOARD (2) section.
- Move the lever (3) on the left to the “Reel Out” position shown in the screenshot.
- Go to the Starboard Loading Dock.
- Click on the spot shown in the screenshot.
- Go back to the Port Loading Dock.
- Zoom into the upper right.
- Move the REEL LEVER to place it in the “Reel In” position.
- Go to the 1st Class Lounge.
- Click on the bar in the far left to trigger a puzzle.
- Click on the bottles in the following order to make the Bermuda Highball for Robert:Brandy Vermouth Gin Place the LIMES on the glass.
- Give the BERMUDA HIGHBALL to Robert. If you hand Robert the wrong drink you will have to start over.
- Go to the Elevator to end the chapter.
Chapter 11: One Minute Later
Elevator
- Pick up the PIECE OF RAILING marked in green.
- Place the PIECE OF RAILING on the hatch on the ceiling and go through the hatch.
- Click on the white door once you go through the hatch and the doors will close behind you.
- Go to the Grand Staircase.
- Pick up the WELCOME PINEAPPLE on the left banister.
- Zoom into the statue on the steps.
- Zoom into the clock in the back of the room.
- Move the hands to reflect 3 o’clock.
- Go to the Hospital.
- Place the WELCOME PINEAPPLE on the doorknob to unlock the door.
- Click on the shelves to trigger a Hidden Object Scene and pick up the COTTON BALL on the counter.
- Click on the closet on the left.
- Place the COTTON BALL on the Hartshorn bottle marked in green,
- Go to the elevator.
- Give the HARTSHORN MEDICATED COTTON BALL to Robert to end the chapter.
Chapter 12: April 15th, 1912 (1:00 AM)
3rd Class Bunks
- The doctor asks you to fetch certain items.
- Click on the closet and take the DUST PAN and the EMPTY BUCKET.
- Go to the Equipment Locker.
- Zoom into the lower right drawer and pick up the LINIMENT inside.
- Click on the desk to trigger a Hidden Object Scene and pick up the HANDFUL OF JACKS marked in yellow.
- Go to the Staircase.
- Click on the first aid kit on the left side of the wall to trigger a Hidden Object Scene and pick up the UNLIT FLARE.
- Place the HANDFUL OF JACKS on the broken fuse box in the center to trigger a puzzle.
- Your goal is to place the jacks in the correct spots to complete the electrical circuit.
- The jacks will be automatically attached to your cursor, click on the areas in which you want to place them.
- To remove a jack, click on it and place it in a different spot.
- Please look at the screenshot for the solution. The jacks have to be placed in the exact spots or you will not solve it. Pay attention to the colored pipes running through the puzzle.
- Place the UNLIT FLARE on the sparks above the fuse box to obtain the LIT FLARE.
- Go to the Boiler Room.
- Place the EMPTY BUCKET on the water to obtain a BUCKET OF WATER.
- Zoom into the coal cart on the right and place the DUSTPAN on the coal to obtain the PILE OF COAL.
- Zoom into the boiler and place the PILE OF COAL in the boiler.
- Place the LIT FLARE on the coal.
- Place the BUCKET OF WATER on the pile of coal.
- Zoom out of the close-up and return to it immediately.
- Pick up the BUCKET OF HOT WATER.
- Go to the 3rd Class Bunks.
- Give the LINIMENT and the BUCKET OF HOT WATER to the doctor to end the chapter.
Chapter 13: April 15th, 1912 (1:15 AM)
Baggage Hold
- Zoom into the crate to trigger a Hidden Object Scene and take the PHIAL INVULNERABLE.
- Go to the Potato Kitchen.
- Click on the barrels on the far left to trigger a Hidden Object Scene and pick up the POTATOES marked in red.
- Go up the steps.
- Grab the SERRATED KNIFE in the lower left.
- Place the POTATOES on the pot on the right and click on the pot to obtain the POT OF POTATOES.
- Go back to the Baggage hold.
- Cut the rope in the back of the scene with the SERRATED KNIFE to obtain the LENGTH OF ROPE.
- Go back to the Potato Kitchen.
- Zoom into the dumbwaiter on the far left.
- Place the LENGTH OF ROPE in the top center.
- Click on the rope on the right to raise the dumbwaiter.
- Place the PHIAL INVULNERABLE in the spot marked with the green arrow.
- Go up the steps.
- Place the POT OF POTATOES on the dumbwaiter.
- Press the LEVER.
- Go back downstairs.
- Zoom into the dumbwaiter on the left.
- Click on the BROKEN PHIAL to trigger a puzzle.
- Solve the cube puzzle by connecting all the matching colors without any colors overlapping.
- Click on the color you want to fill in and drag it over all the empty cubes to fill them in with colors.
- Click on the starting point of the color you want to delete so you can start over.
- The gray squares cannot be filled in.
- Please look at the screenshot for the solution.
- Pick up the PARCHMENT in the debris of the broken phial.
- Go back to the Baggage Hold.
- Give the PARCHMENT to Odette to end the chapter.
Chapter 14: April 15th, 1912 (1:30 AM)
Wine Cellar
- Talk to Montague and Odette.
- Go to the Hospital and speak to Janeck.
- Go to the Wine Cellar.
- Pick up the COLLAPSED WINE RACK on the right.
- Pick up the FAKE IVY wrapped around the columns.
- Click on the crates to trigger a Hidden Object Scene and pick up the BUNCH OF CORKS marked in green.
- Click on the wine bottles on the counter to trigger a puzzle.
- Your goal is to place the bottles in the correct order, from emptiest to fullest.
- Click on any 2 bottles to swap their position.
- Please look at the screenshot for the solution. The BOTTLE OF VINEGAR will go into inventory.
- Go to the Typesetter’s Office.
- Pick up the BLANK PAPER marked in red.
- Zoom into the lower left side of the desk to trigger a Hidden Object Scene and pick up the METER STICK.
- Click on the desk to trigger a puzzle.
- Grab the INK ROLLER on the lower left.
- Place the INK ROLLER on all 3 trays.
- Place the BLANK PAPER on all 3 trays to receive partial messages. The final message says:”I AM AVAILABLE TO YOU FROM NOON TO THREE AND FROM NINE TILL MIDNIGHT.”
- Go to the Potato Kitchen.
- Place the BOTTLE OF VINEGAR and the BUNCH OF CORKS on the jar.
- Pick up the BAKING SODA and place it on the jar to obtain the MAKESHIFT FIRE EXTINGUISHER.
- Go to the Hospital.
- Place the MAKESHIFT FIRE EXTINGUISHER on the fire.
- Click on Janeck for a closer look at his leg.
- Place the METER STICK, the COLLAPSED WINE RACK and the FAKE IVY on Janeck’s leg.
- Go to the 2nd Class Staircase.
- Zoom into the mirror and click on the buttons in the order marked in the screenshot to unlock the door.
- Mr. Tavalouris will give you the GATE KEY after you talk to him behind the mirror.
- Click on the “Back Button” in the lower right to go back to the 2nd Class Staircase.
- Place the GATE KEY on the gate to end the chapter.
Chapter 15: April 15th, 1912 (1:45 AM)
1ST Class Promenade
- Talk to the Vincent and go to the 1st Class Promenade.
- Pick up the BURLAP SACK in the lower right.
- Go to the Gymnasium and talk to George.
- Go to the Wheel Room.
- Talk to Thomas 2 times and zoom into the desk once he disappears.
- Zoom into the desk and find the BUNCH OF KEYS marked in yellow.
- Zoom into the pegboard below the light on the right.
- Put the keys into the appropriate pegs.
- Please look at the screenshot for the solution. The KEY TO CAPTAIN’S SITTING ROOM will be added to inventory.
- Zoom into the switches on the back wall.
- You have to click on the switches in the correct order.
- Click on the 4 switches on the left from top to bottom. Please look at the screenshot for the solution.
- Go to the Captain’s Sitting Room.
- Place the CAPTAIN’S SITTING ROOM KEY on the doorknob. Go inside and talk to Robert and the Captain.
- Go to the Gymnasium.
- Click on the punching bag.
- Place the BURLAP SACK on the sand to obtain the BAG OF SAND.
- Go to the 1st Class Promenade.
- Place the BAG OF SAND on the oil and the talk to Emma until she leaves the scene.
- Go to the Grand Staircase.
- Margie has to choose who she wants to go with.
- For the purposes of the guide we chose to go with Robert, Margie’s husband.
Chapter 16: April 15th, 1912 (2:00 AM) - Robert
Robert
- NOTE: If you chose to go with Emma in the previous chapter, please scroll down to the next section for that part of the walkthrough.
- Go to the Lifeboats and talk to Thomas and he will give you the GALLEY KEY.
- Go to the Galley.
- Place the GALLEY KEY on the door.
- Click on the Hidden Object scene and pick up the CLEAVER.
- Go to the Hallway Fire Station.
- Click on the Red Valve on the back wall to loosen the hose.
- Place the CLEAVER on the nozzle to obtain the METAL NOZZLE.
- Go to the Lifeboats.
- Pick up the CHUNK OF ICE in the lower center.
- Go back to the Hallway Fire Station.
- Place the CHUNK OF ICE on the glass case to break it. Pick up the FIRE AXE inside the case.
- Go to Robert’s Stateroom.
- Place the FIRE AXE on the door and click on the door to enter.
- Use the METAL NOZZLE on the leaking pipe in the ceiling.
- Click on the fireplace and pick up the POKER.
- Use the POKER on the lockbox above the mantle to trigger a Hidden Object Scene.
- Pick up the 10 BANKNOTES marked in red.
- Go to the Lifeboats.
- Give the Banknotes to Robert to end the chapter.
- Click on the BONUS button in the main menu to access a bonus level.
Chapter 17: April 15th, 1912 (2:00 AM) - Emma
Emma
- Go to the Gymnasium.
- Click on the rowing seat in the lower left to trigger a Hidden Object Scene and pick up the WHEELED ROWING SEAT.
- Place the WHEELED ROWING SEAT on the medicine ball in front of the mirror.
- Click on the MEDICINE BALL 2 times so it can break the mirror.
- Click on the broken mirror to enter the tunnel.
- Click on the tunnels from left to right as shown in the screenshot and you will end up in the 2nd Class Staircase.
- Go to the Lifeboats.
- Pick up the CHUNK OF ICE on the ground.
- Go to the Hallway Fire Station.
- Place the CHUNK OF ICE on the glass case to break it.
- Pick up the FIRE AXE inside the case.
- Go to the Hospital.
- Place the FIRE AXE on the side of the medicine cabinet.
- Take the NITROGLYCERIN PILLS from the cabinet.
- Go to the 2nd Class Staircase.
- Give the PILLS to Emma behind the gate.
- Go to the Lifeboats to end the chapter.
- Click on the BONUS button in the main menu to access a bonus level.
Bonus Level: 97 Years Later
Wheel Room
- Pick up the GLOVE in the upper left.
- Pick up the LEVER in the lower left.
- Place the GLOVE on the eel marked in red.
- Grab the rod that was below the eel.
- Place the ROD and the LEVER on the accelerator.
- Click on the lever.
- Go to the Captain’s Sitting Room.
- Zoom into the Hidden Object Scene on the left and pick up the BUNCH OF PINS in the scene.
- Place the BUNCH OF PINS on the map on the back wall to trigger a puzzle.
- You must chart a new course for the Titanic by placing the push pins in the right spots.
- Start with the push pin in the upper right. Click on one of the dots to place your pin.
- As you place each pin, new dots will appear, keep placing pins until you complete the course.
- Please look at the screenshot for the solution.
- Go to the Marconi Receiving Room.
- Click on the Marconi Device.
- Pick up the 10 TORN PIECES OF PAPER in the scene and the MESSAGE will be added to inventory.
- Place the MESSAGE on the chute on the upper right.
- Go to the Baggage Hold.
- Pick up the ACETYLENE TORCH in the lower right.
- Zoom into the crate on the lower left and find the 10 RIVETS marked in red.
- Place the RIVETS on the hull.
- Place the ACETYLENE TORCH on the hull.
- Congratulations! You’ve completed Hidden Mysteries Titanic: Secrets of the Fateful Voyage!
Created at: 2010-03-29
Introduction and Tutorial
Welcome to the Hidden Mysteries: The Fateful Voyage – Titanic walkthrough on Gamezebo. Hidden Mysteries: The Fateful Voyage – Titanic is a hidden object game from GameMill Entertainment for PC. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Hidden Mysteries: The Fateful Voyage – Titanic.
April 10th, 1912 (8:45am)
In this tutorial level, simply follow the instructions.
April 10th
April 10th, 1912 (12:00pm)
– Go to Margaret’s Stateroom, and zoom in on the boxes on the table.
– Click on the top to open the box, and grab the tweezers inside.
– Use the tweezers on the bottom of the box and pick up the lipstick.
– Go to the Parisan Café and click on the table to start a hidden object-scene.
– Go to the Galley and click to start a hidden object-scene.
– Click on the pot on the stove; use the salt shaker, and then the spoon to pick up a boiled egg.
– Go to Robert’s Stateroom and click on the eagle. Click on it’s left leg, and put the lipstick in there. Then, click on the right leg to pick up the Bronze Eagle.
– Click on the nest above the door in Robert’s Stateroom, put the Bronze Eagle on the branche, and the boiled egg in the nest.
5 minutes later
– Talk with Dean, pick up two pieces of pipe,
and start a hidden object-scene to find 10 matches.
– Enter the maze, and use the arrows on your keyboard to navigate through it.
– Pick up the piece of pipe, click on the mirror, click on the valve, and place the straight pipe piece.
– Enter the maze, and use the arrows on your keyboard to navigate through it.
– Pick up the two pieces of pipe, click on the vent, click on the valve, and place the corner pipe piece.
– Return to the Shipwright’s Sanctum, close the vent and place the T-shaped pipe piece and the double pipe piece.
– Return to the Overlook, place the pipe piece, click on the mirror to listen to the conversation, and then close the vent.
– Return to the Baggage Hold, and click on the crate to start a lock puzzle. Click in the following order: 1 – 6 – 0 – 7 – 6 – 7
– Pick up the shroud from inside the crate, and place it over the ventilation shaft to set off the alarm.
– Return to the Overlook and click on the mirror.
April 10th, 1912 (1:30pm)
– Talk to Odette until she lets you play a card game.
– Look at the hour hand on the watch, to see which card you need to pick (1 through 10; J is 11; Q is 12), and look at the red second hand to see if you need to place a card on the top, or on the bottom.
– When Odette leaves, look next to her tea cup to see Tea cake. Pick it up.
– Go to the 1st Class Promenade, and click on the hidden object-scene near the life boat.
– Go to the Reading and Writing Room and give the book to George.
– Zoom in on the book case, and rearrange the books.
– Return to the 1st Class Lounge, and use the library card on the tea cup plate to collect powdered sugar.
– Go to the elevator and talk to the attendant. Pick up the Coat Check Chit inside the elevator, and go to the Coat Closet.
– Zoom in on the door knob, to find you don’t have the code to open it. Use the powdered sugar on the door knob, and return to the 1st Class Lounge.
– Give the Coat Check Chit to the attendant, and when he returns, return to the coat closet. Check the door knob, and press the buttons that are no longer covered in sugar.
– Find 10 pieces of women’s clothing, and then choose a new outfit.
– Return to the 1st Class Promenade, and place the outfit and the tea cake on the tub. The birds will eat the cake, and ruin your dress.
– Return to the elevator.
April 10th, 1912 (3:15pm)
– Talk to George and enter the hidden object-scene on the bunk bed to the right.
– Go to the Equipment Storage, and pick up the golf club.
– Go to the swimming pool, zoom in on the end, and use the golf club to find some coal.
– Return to the Equipment Storage, open the top drawer, and zoom in. Put the Sandwich wrapper there, and then use the coal to see some numbers appear.
– Click on the lock on the lockers, and open it by turning left to 21, then right to 15, and finally left to 3.
– Pick up the Fishing pole and return to the Pool.
– Place the fishing pole on the pool, and aim the fishing pole for the wooden game floating in the pool.
– Return to the 3rd Class Bunks and give George the Ball game, and solve the puzzle for him.
April 10th, 1912 (6:00pm)
– Zoom in on the table to start a hidden object-scene.
– Go to the Cold Storage, pick up the butcher’s hook, and put down the glass of water.
– Go to any other scene, and return, to find the water frozen. Pick up the ice, and go to the Shuffleboard courts.
– Place the piece of ice on the Shuffleboard, and intentionally push it out of the playing field.
– Go to the Open Deck, and talk to the attendant that just fell.
– Go to the Hospital. Talk to the doctor twice, and he will leave.
– Pick up the instrument on the bed, and click on the closet in the back.
– Click the Sphygmomanometer’s pump on the handle and use it, and then use the Butcher’s Hook to open the door.
– Find the motion sickness pills, return to the 1st Class Dining Room, and give the pills to Robert.
April 14th
April 14th, 1912 (11:40pm)
– Look at the left window, and pick up the crank handle.
– Go to Robert’s Stateroom and knock on the door.
– Go to Montague’s Stateroom and talk to Montague.
– Go to the Galley, and find 10 sardines.
– Go to the Musician’s Storage, and finish the hidden object-scene.
– Return to Montague’s Stateroom and give the sardines to the cat hiding under the couch. Click on the window, and use the crank handle to open it.
– Pick up the cat, and put it in the other window to wake up Robert.
– Go to Robert’s Stateroom and knock on the door.
April 15th
April 15th, 1912 (12:00am)
– Talk to the captain, and grab the life ring behind him.
– Go to the Captain’s Sitting Room, and click on the desk to the left for a hidden object-scene.
– Go to the 1st Class Promenade, and place the life ring on the rope on the pole. Click on it, and aim it to throw it around the pole.
– Go to the Marconi Transmitting Room. Zoom in on the device on the desk, and find 5 tubes laying around.
– Go to the Marconi Receiving Room, and click on the receiver. Adjust the receiver so that it looks like the image below.
– Place the morse code book on the paper coming out of the receiver machine.
April 15th, 1912 (12:38am)
– Go to your map, and try to go to the Squash Court.
– When you find that impossible, go to the Turkish bath, and play a hidden object-scene.
– Go to the 3rd Class Showers, and pick up the lever laying on the ground.
– Go to the Shipwright’s Sanctum, talk to mr. Tavalouris and click on the table for another hidden object-scene.
– Go to the Bilge Pump room, and zoom in on the control panel.
– Place the square lever and the round lever, and follow the instructions on the screenshot below.
– Return to the Squash Court, and pick up the racket from the water.
– Go to the Engine room, and place the ping pong-balls on the engine. Now aim a ping pong ball in each of the engine’s pipes.
April 15th, 1912 (12:38am)
– Go to the Starboard Loading Dock and start the hidden object-scene.
– Go to the Port Loading, and click on the burlap bags in front of the crane. Use the letter opener to find limes in the bags.
– Return to the Starboard Loading Dock and zoom in on the crane, and take the key.
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– Return to the Port Loading Dock and zoom in on the crane there. Put the key in the ignition, switch the knob to Starboard, and push the lever to “Reel out”.
– Return to the Starboard Loading Dock and click on the hook of the right crane.
– Return to the Port Loading Dock and zoom in on the crane. Move the lever to “Reel in”.
– Go to the 1st Class Lounge and click on the bar on the left to trigger a puzzle.
– Make a Bermuda Highball for Robert with: Gin, Vermouth and Brandy, and finally some lime.
– Give the drink to Robert and go to the elevator.
One Minute Later
– Pick up the piece of railing, and place it on the hatch on the ceiling.
– Go to the Grand Staircase, pick up the Welcome Pineapple, zoom in on the Statue, and then zoom in on the clock. Set the clock to 3 ‘o clock.
– Go to the Hospital and use the Welcome Pineapple as a doorknob.
– Click on the shelves and solve the hidden object-scene.
– Click on the closet, and move the cotton ball to the S.D.M. Bottle.
– Return to the Elevator and give the Hartshorn Medicated Cotton Ball to Robert.
April 15th, 1912 (1:00am)
– Click on the closet and pick up the Dust Pan and the Empty Bucket.
– Go to the Equipment Locker and zoom in on the bottom right drawer and find the Liniment.
– Click on the desk, and find 10 jacks in the hidden object-scene.
– Go to the Stair Case, click on the First Aid-kit and solve another hidden object-scene.
– Place the Handfull of Jacks on the broken fuse box to trigger a puzzle.
– Place the jacks in the correct spots (see image) to restore electricity.
– Hold the Unlit Flare in the sparks coming from the fuse box to light it, and go to the Boiler room.
– Use the Empty Bucket on the puddle of water to fill it. Zoom in on the coal and use the Dust Pan to get a Pile of Coal. Zoom in on the boiler, and place the Pile of Coal inside. Place the Bucket of Water on top of the coal, and use the Lit Flare to heat it up.
– Zoom out, and zoom back in right away, to get the Bucket of Hot Water. 100 pics cheats for video games 2.
– Go to the 3rd Class Bunks, and give the Liniment and the Hot Bucket of Water to the doctor.
April 15th, 1912 (1:15am)
– Zoom in on the crate, and solve the hidden object-scene.
– Go to the Potato Kitchen, click on the barrels on the left, and find 10 potatoes.
– Go up the stairs, and pick up the Serrated Knife from the sink on the left.
– Place the Potatoes on the Pot on the right, and pick up the Pot of Potatoes.
– Return to the Baggage Hold, and use the Serrated Knife on the ropes in the back to get the Length of Rope.
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– Return to the Potato Kitchen, and zoom in on the dumbwaiter under the stairs on the left.
– Place the Length of Rope in the center, and then click on the rope on the right to raise the dumbwaiter.
– Place the Phial Invulnerable under the dumbwaiter, go back twice, and go up the stairs.
– Place the Pot of Potatoes on the dumbwaiter, press the lever, and return downstairs to the dumbwaiter.
– Zoom in and click on the broken phial to trigger a puzzle. Drag one color to its counterpart elsewhere on the cube, according to the below screenshot.
– Pick up the Parchment from the pieces and return to the Baggage Hold and give the Parchment to Odette.
April 15th, 1912 (1:30am)
– Talk to Montague and Odette, and go to the Hospital to talk to Janeck.
– Go to the Wine Cellar, pick up the Fake Ivy and the Collapsed Whine Rack, and solve another hidden object-scene to find 10 corks.
– Click on the bottles to trigger another puzzle, and sort the bottles in the right order.
– Go to the Typesetter’s Office, pick up the Blank Paper on the right and zoom in on the bottom left side of the desk for another hidden object-scene.
– Click on the desk to trigger a puzzle: grab the ink roller on the bottom left, use it on all 3 trays, and then use the Blank Paper on all 3 trays.
– Go to the Potato Kitchen, and put the Bottle of Vinegar and the Bunch of Corks in the jar, along with the baking soda, to create a Makeshift Fire Extinguisher.
– Go to the Hospital and use the Makeshift Fire Extinguisher on the fire.
– Zoom in on Janeck, and place the Meter Stick, Collapsed Whine Rack and Fake Ivy on his leg.
– Go to the 2nd Class Staircase.
– Zoom in on the mirror and click on the buttons in the right order to open the door.
– Talk to Mr. Tavalouris to get the Gate Key, return to the staircase and use the Gate Key on the Gate to proceed.
April 15th, 1912 (1:45am)
– Talk to Vincent and go to the 1st Class Promenade.
– Pick up the Burlack Sack on the right and go to the Gymnasium to talk to George.
– Go to the Wheel Room, talk to Thomas twice to make him go away, and then zoom in on the desk to find 10 keys.
– Zoom in on the pegboard on the right, and put the keys on the right hooks.
– Zoom in on the switches on the back wall and click on the 4 switches on the left, clicking the top one first, then the 2nd, the 3rd, and the bottom one last.
– Go to the Captain’s Sitting Room, and use the Captain’s Sitting Room Key on the doorknob, and talk to Robert and the Captain.
– Go to the Gymnasium and click on the punching bag.
– Use the Burlack Sack on the pile of sand to get the Bag of Sand.
– Go to the 1st Class Promenade, and put the Bag of Sand on the oil. Keep talking to Emma until she leaves.
– Go to the Grand Staircase, and choose who you want to go with: your husband Robert, or your Mother Emma.
For this walkthrough, we choose to go with Robert.
April 15th, 1912 (2:00am)
– Go to the lifeboats and talk to Thomas to get the Galley Key.
– Go to the Galley and use the Galley Key on the door.
– Solve a hidden object-scene.
– Go to the Hallway Fire Station and click on the Red Valve to release the hose.
– Click on the glass case with the axe, to find it closed.
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– Return to the lifeboats, and pick up a chunk of ice.
– Return to the Hallway Fire Station and use the ice to break the glass, and pick up the Fire Axe.
– Use the Cleaver on the end of the fire hose nozzle to get a Metal Nozzle.
– Go to Robert’s Stateroom, and use the Fire Axe on the door to be able to enter.
– Once inside, use the Metal Nozzle on the pipe leaking water from the ceiling.
– Click on the fireplace and pick up the Poker.
– Use the Poker on the box above the fireplace to trigger a hidden object-scene, and pick up the 10 banknotes.
– Go to the Lifeboats and give the Banknotes to Robert to finish the game.
From the main menu, you can now select a Bonus level.
If you’ve exited the game, you will need to go back to the credits (you can skip them) to see the Bonus level again.
97 Years Later
– Pick up the lever and the glove, and use the glove on the eel.
– When the eel is gone, pick up the rod.
– Use the rod and the lever on the accelerator and click on the lever.
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– Go to the Captain’s Sitting Room, and zoom in on the center left to start another hidden object-scene.
– Click on the blue map in the back to start a puzzle, and set out the correct route.
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– Go to the Marconi Room, and click on the desk to trigger a hidden object-scene.
– Place the Message on the Chute on the right.
– Go to the Baggage Hold, and pick up the Acetylene Torch.
– Solve the hidden object-scene.
– Use the Rivets and the Acetylene Torch on the hull to finish the bonus level.